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Publications

  1. Ye, H., Ng, O., & Leung, A. (2024). Examining mathematics teachers’ creative actions in programming-based mathematical activities. ZDM Mathematics Education. https://doi.org/10.1007/s11858-024-01579-7

  2. Ye, H., Ng, O., Cui, Z. (2023). Conceptualizing flexibility in programming-based mathematical problem-solving. Journal of Educational Computing Research, 62(2), 594-619. https://doi.org/10.1177/07356331231209773

  3. Ng, O., Leung, A., Ye, H. (2023). Exploring Computational Thinking as a Boundary Object between Mathematics and Computer Programming for STEM Teaching and Learning. ZDM-Mathematics Education. https://doi.org/10.1007/s11858-023-01509-z

  4. Zhang, Y., Ng, O., & Leung, S. (2023). Researching computational thinking in early childhood STEAM education context: A descriptive review of selected literature on the state of research and future directions. Journal of STEM Education and Research. https://doi.org/10.1007/s41979-023-00097-7

  5. Ng, O., Chan, A., Ho, T., Tsoi, D., Liu, A., Law, M., ... (2023). Integration of Programming, Problem Solving and Recreational Mathematics for a Computationally Enhanced Mathematics Education. School Mathematics Newsletter, 26, 7-28.

  6. Weng, X., Ng, O., Cui, Z., Leung, S. (2023). Creativity development with problem-based digital making and block-based programming for STEAM learning in middle school contexts. Journal of Educational Computing Research. https://doi.org/10.1177/07356331221115661

  7. Weng, X., Cui, Z., Ng, O., Jong, M., & Chiu, T. K. F. (2022). Characterizing students’ 4C skill development during problem-based digital making. Journal of Science Education and Technology, 31(3), 372-385. https://doi.org/10.1007/s10956-022-09961-4

  8. Ng, O., Liu, M, & Cui, Z. (2021). Students’ in-moment challenges and developing maker perspectives during problem-based digital making. Journal of Research on Technology in Education. https://doi.org/10.1080/15391523.2021.1967817

  9. Cui, Z., & Ng, O. (2021). The interplay between mathematical and computational thinking in primary students’ mathematical problem-solving within a programming environment. Journal of Educational Computing Research, 59(5), 988–1012. https://doi.org/10.1177/0735633120979930

Conference Proceedings/Presentations

  1. Cui, Z., Ng, O., & C. M. Koo. (2024). Learning coordinate geometry with Scratch: task design from an embodied and APOS approach. In T. Lowrie, A. Gutiérrez, & F. Emprin (Eds.), Proceedings of the 26th ICMI Study Conference (Advances in Geometry Education) (pp. 345-352). ICMI.

  2. Ye, H., Ng, O., & Cui, Z. (2024, Jul). Multiple Pathways for Developing Solutions in Programming-based Mathematical Problem-solving Processes. The 15th International Congress on Mathematical Education, Sydney.

  3. Ng, O., Liang, B., Cui, Z., Ye, H., & Leung, W. L. (2024, Jul). Integration of computational thinking in K-12 mathematics education: Workshop on programming-based mathematical task designs. The 15th International Congress on Mathematical Education, Sydney.

  4. Ye, H., Ng, O., & Cui, Z. (2023, Dec). A thematic analysis exploring flexibility in programming-based mathematical problem solving. The 31st International Conference on Computers in Education (ICCE 2023). Matsue, Japan.

  5. Tsoi, D., Chan, A., Law, M., Liu, A., Ho, T., Liang, B., & Ng, O. (2022, February). Integration of Programming, Problem Solving and Recreational Mathematics for a Computationally Enhanced Mathematics Education. Paper Presentation at Hong Kong Mathematics Education Conference 2021/22.

  6. Cui, Z., Ng, O., Jong, M. S. Y. (2021). Integration of programming-based tasks into mathematical problem-based learning. In M. M. T. Rodrigo et al. (Eds.), Proceedings of the 29th International Conference on Computers in Education. Asia-Pacific Society for Computers in Education.

  7. Cui, Z., Ng, O., Jong, M. S. Y., Weng, X., Cheung, A. (2021, September). Exploring middle school students’ in-moment engagement with online problem-based learning. The 25th Global Chinese Conference on Computers in Education

Professional Venues

  1. Ng, O., Chan, A., Liang, B., Tsoi, D., Law, M., Liu, A., & Ho, T. (2023). Integration of Programming, Problem Solving and Recreational Mathematics for a Computationally Enhanced Mathematics Education. SMN Newsletter.

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